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Computer Gaming and Simulation


View Computer Gaming and Simulation A.A.: 606 


Computer Gaming and Simulation A.A.

Revised: Effective Semester - Fall 2013

Computer gaming and simulation is part of a rapidly growing and exciting new industry. Gaming is not only the fastest growing segment of the technology industry but also the fastest growing segment of the entertainment industry. Gaming is not just about entertainment -- game technology is increasingly being applied in a variety of settings, from medical and corporate training to advocacy, advertising, and emergency response simulation. This interdepartmental degree presents students with an introduction to the skills needed to explore this emerging technology area of game and simulation development. Completion of this degree will expose students to core game development skills and theory, introduce gaming and computer simulation technology applications, and provide an introduction to computer graphics technology. Electives allow students an opportunity to further explore their particular area of interest.

Students may transfer this degree to complete a bachelor’s degree in gaming and simulation at the University of Baltimore (UM); refer to the UB Articulation Plan for specific requirements, located at Montgomery College's site: www.studygaming.com. See an adviser to discuss this and other transfer possibilities.

General Education Requirements
Foundation Courses    
English foundation*
3
  Health foundation 
1
  Mathematics foundation
3
  Speech foundation 
3
Distribution Courses    
GD 120 Introduction to Digital Arts (ARTD)
4
  Humanities distribution‡  3
Arts or humanities distribution † 
3
  Behavioral and social sciences distribution ‡ ‡ 
3
  Behavioral and social sciences distribution  ‡ ‡  3
Natural sciences distribution with lab 4
  Natural sciences distribution without lab
3

 

Game Art and Animation Track: 606D  (27-28 credit hours)  Revised:  Fall 2010
CA 125 Introduction to Flash 4
CA 190 Introduction to Game & Simulation Development
4
CA 195 Building Game Worlds: Level Design, Mods and Quality Assurance 4
CA 272 Professional Web Site Development**
4
GD 140 Introduction to Animation**
4
GD 240 Animation 2:  3-D Modeling**
4
 

Electives:** Select one course; students who test out of a required class above must also substitute an elective from this list; courses in bold recommended - see an adviser to select electives:
Art and Animation electives:  GD 218
Programming and Database Electives: CA 141, CA 225, CA 273, CA 274, CA 276, CA 277, CA 278, CA 288, CA 299, CS 103, CS 140,  CS 204, CS 213, CS 214, CS 220, CS 224, CS 226, CS 249, CS 261, CS 270
Other Electives: BA 101, EN 101, TR 101

3-4
Total credit hours for game art animation track: 60-61
Program Outcomes for Game Art and Animation Track

Upon completion of this program a student will be able to:

  • Demonstrate working knowledge of analyzing, designing, and developing computer based games in a team environment.
  • Create professional quality 2D and 3D game art and animations and place in an online portfolio.
  • Be prepared for transfer to a four-year university with a major in Gaming and Simulation or related discipline.
  • Demonstrate an understanding of the vocabulary of gaming and simulation.
Game Production and Design Track: 606E (27-28 credit hours)  Revised: Fall 2010
CA 125 Introduction to Flash 4
CA 190 Introduction to Game & Simulation Development
4
CA 195 Building Game Worlds 4
CA 225 Flash Action Script for Web Publishing & Gaming 4
CA 272 Professional Web Site Development**
4

Electives:  Students who test out of a required class above must also substitute an elective from this list;  courses in bold recommended - see an adviser to select electives.  (Note that 7 credits may be needed here for the degree to total 60 credits):

Art and Animation electives:    GD 140,    GD 240 is required for UB†     GD 218
Programming and Database Electives: CA 141, CA 273, CA 274, CA 276, CA 277, CA 278, CA 288, CA 299,  CS 103, CS 140,  CS 204, CS 213, CS 214, CS 220, CS 224, CS 226, CS 249, CS 261, CS 270
Other Electives: BA 101, EN 101, TR 101

7-8
Total credit hours for game production and design track   60-61

 

Program Outcomes Game Production and Design Track

Upon completion of this program a student will be able to:

  • Demonstrate working knowledge of analyzing, designing, and developing computer based games in a team environment.
  • Prepare documentation appropriate to design and production responsibilities such as game design documents and business and marketing plans.
  • Be adequately prepared for transfer to a four-year university with a major in Gaming and Simulation or related discipline.
  • Demonstrate an understanding of the vocabulary of gaming and simulation.
Gaming Programming Track: 606A  (28-31 credit hours)  Revised:  Fall 2010
CA 125 Introduction to Flash
4
CA 190  Introduction to Game & Simulation Development 4
CA 195 Building Game Worlds 4
CA 225 Flash Action Script for Web Publishing and Gaming
4

Choose one of the following specializations:

 
   Cold Fusion: CA 272† †, CA 278, and CA 288
11
  Java: CS 140, CS 213, and CS 214 OR  CS 103, CS 140,  CS 204 9
  C++: CS 140, CS 226, and CS 249 9
 

Electives: Select one course students who test out of a required class above must also substitute an elective from this list; courses in bold recommended - see an adviser to select electives:
Art and Animation electives:    GD 140††,     GD 240 is required for UB†† ,      

Programming and Database electives: CA 141, CA 272† † , CA 273, CA 274, CA 276, CA 277,  CA 278, CA 288, CA 299, CS 103, CS 140,  CS 204, CS 213, CS 214, CS 220, CS 224, CS 226, CS 249, CS 261, CS 270
Other electives: BA 101, EN 101, TR 101

3-4
Total credit hours for gaming programming track 61-64

*  EN 109 Suggested for students transferring to University of Baltimore.
†  AR 103 recommended for all students; required for art and animation track students.
‡ One history or one philosophy for UB

**  Students who have taken CA 125 may waive GD 116 as a prerequisite for CA 272 and may waive CG 121 as a prerequisite for CG 210 and CG 222. GD 240 is required for UB.

† †  Students who have taken CA 125 may waive GD 116 as a prerequisite for CA 272, CG 121 as a prerequisite for CG 210 and CG 222 and CG 210 as a prerequisite for CG 222.  GD 240 is required for UB.

‡ ‡ The two three-credit-hour behavioral and social sciences courses must be from different disciplines.

Program Outcomes for Game Programming Track

Upon completion of this program a student will be able to:

  • Demonstrate working knowledge of analyzing, designing, and developing computer based games in a team environment.
  • Analyze and design computer-based game components using one of the programming languages in the degree program (such as ColdFusion, Java, or C++).
  • Be prepared for transfer to a four-year university with a major in Gaming and Simulation or related discipline.
  • Demonstrate an understanding of the vocabulary of gaming and simulation.

Refer to course description pages to identify courses with prerequisites.
Courses in italics meet General Education requirements
.


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