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Computer Gaming and Simulation


View Computer Gaming and Simulation AA: 606 


Computer Gaming and Simulation AA

Computer gaming and simulation is part of a rapidly growing and exciting new industry. Gaming is not only the fastest growing segment of the technology industry but also the fastest growing segment of the entertainment industry. Gaming is not just about entertainment -- game technology is increasingly being applied in a variety of settings, from medical and corporate training to advocacy, advertising, and emergency response simulation. This interdepartmental degree presents students with an introduction to the skills needed to explore this emerging technology area of game and simulation development. Completion of this degree will expose students to core game development skills and theory, introduce gaming and computer simulation technology applications, and provide an introduction to computer graphics technology. Electives allow students an opportunity to further explore their particular area of interest.

Students may transfer this degree to complete a bachelor’s degree in gaming and simulation at the University of Baltimore (UM); refer to the UB Articulation Plan for specific requirements, located at Montgomery College's site: www.studygaming.com. See an adviser to discuss this and other transfer possibilities.

Game Art and Animation Track  (606D)

First Semester
Arts or humanities distribution *
3
CMAP 190 Introduction to Game and Simulation Development 4
ENGL 101 Introduction to College Writing  or elective **
3
GDES 120 Introduction to Digital Arts (ARTD) 4
Health foundation  1
Second Semester
CMAP 125 Introduction to Flash  4
CMAP 272 Professional Website Development 4
English foundation 3
Mathematics foundation 3
Third Semester
GDES 140 Introduction to Animation  4
Behavioral and social sciences distribution† 3
Humanities distribution ‡ 3
Natural sciences distribution 3
Speech foundation 3
Fourth Semester
CMAP 290 Building Game worlds; Level Design, Mods, and Quality Assurance 4
GDES 240
Animation 2: 3D - Modeling ** 4
Behavioral and social sciences distribution † 3
Natural sciences distribution with lab 4
Total Credit Hours for Game Art and Animation Track 60

*    ARTT 101 or 103 is recommended
†  The two three-credit-hour behavioral and social sciences courses must be from different disciplines.
‡  One history or one philosophy is recommended for transfer to UB.
** ENGL 101 if needed for ENGL 102/103, or program elective. 


 Program Outcomes for Game Art and Animation Track

Upon completion of this program a student will be able to:

  • Analyze, design, and develop games or simulations in a team environment.
  • Create  2D and 3D game art and animations and place in an online portfolio. 
  • Demonstrate an understanding of the vocabulary of gaming and simulation. 




Game Programming Track:  606A

First Semester
CMAP 190 Introduction to Game and Simulation Development 4
CMAP 125
Introduction to Flash‡ ‡
4
ENGL 101 Introduction to College Writing or elective *
3
Health foundation 1
  Mathematics foundation
3
Second Semester
GDES 120
Introduction to Digital Arts (ARTD)
4
CMAP 225
Flash Action Script for Web Publishing and Gaming
4
CMAP 272 Professional Website Development  
OR
   
CMSC 140
Introduction to Programming†
3-4
   Arts or humanities distribution‡
3
English foundation 3
Third Semester

Programming class (CMAP 278, CMSC 201, CMSC 203 or CMSC 226)
3-4
Behavioral and social sciences distribution† 3
Humanities distribution †† 3
Natural sciences distribution 3
Speech foundation 3
Fourth Semester
CMAP 290 Building Game worlds; Level Design, Mods, and Quality Assurance 4
Behavioral and social sciences distribution ** 3
Natural sciences distribution with lab 4
  Programming class (CMAP 288, CMSC 214, CMSC 204, CMSC 230, CMSC 234)
3-4
Total Credit Hours for Game Programming Track 61-64


*   ENGL 101 if needed for ENGL 102/103, or program elective.
†  CMAP 272 is required for transfer to UB.
‡  ARTT 101 or 103 recommended.
** The two three-credit-hour behavioral and social sciences courses must be from different disciplines.
†† One history or one philosophy is recommended for transfer to UB.
‡‡ Students who have taken CMAP 125 may waive GDES 140 (formerly CG 210) as a prerequisite for GDES 240 (formerly CG 222)  GDES 240 is required for transfer to UB.


Program Outcomes for Game Programming Track

Upon completion of this program a student will be able to:

  • Analyze design and develop games or simulations in a team environment.
  • Create game or simulation components using one of the programming languages in the degree program.
  • Demonstrate an understanding of the vocabulary of gaming and simulation.


Game Production and Design Track:  606E



First Semester
CMAP 190 Introduction to Game and Simulation Development 4
ENGL 101 Introduction to College Writing or elective ††
3
GDES 120 Introduction to Digital Arts (ARTD) 4
Arts or humanities distribution *
3
Health foundation
1
Second Semester
CMAP 125
Introduction to Flash  ‡‡
4
CMAP 272 Professional Website Development 4
English foundation
3
Mathematics foundation
3
Third Semester
 CMAP 225
Flash Action Script for Web Publishing and Gaming
4
Behavioral and social sciences distribution† 3
Humanities distribution ‡  3
Natural sciences distribution 3
Speech foundation 3
Fourth Semester
CMAP 290 Building Game worlds; Level Design, Mods, and Quality Assurance 4
Behavioral and social sciences distribution†  3
Natural sciences distribution with lab 4
Elective **
4
Total Credit Hours for Game Production and Design Track 60

 
*   ARTT 101 or 103 is recommended.
†  The two three-credit-hour behavioral and social sciences courses must be from different disciplines.
‡  One history or one philosophy is recommended for transfer to UB.
** Elective: GDES 240 suggested.
†† ENGL 101, if needed for ENGL 102/103, or program elective.
‡‡  Students who have taken CMAP 125 may waive GDES 140 (formerly CG 210) as a prerequisite for GDES 240 (formerly CG 222). GDES 240 is required for transfer to UB. .

 

Program Outcomes Game Production and Design Track

Upon completion of this program a student will be able to:

  • Analyze, design, and develop games or simulation in a team environment.
  • Prepare documentation appropriate to design and production responsibilities.
  • Demonstrate an understanding of the vocabulary of gaming and simulation.


Refer to course description pages to identify courses with prerequisites.
Courses in italics meet General Education requirements
.


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