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Degree and Certificate Programs

About the Gaming Industry

Serious Games—Not just for entertainment!


Internet game and simulation technology is increasingly being used for education, training, advocacy and advertising. Role-playing simulations and other specialized "games" are used to train students, educators, businesses, government officials, and soldiers.

For example, the federal government spends millions of dollars on game technology for military and homeland security applications. Firefighters and police use game technology to practice dealing with high-intensity emergency response situations. Medical students train on interactive 3D simulations instead of live patients. Pilots fly in aircraft simulators before flying real planes. News media recreate current events using game and simulation technology. And the advertising industry makes complex 3D virtual experiences to sell products and services.

MC students are getting on the job experience creating serious games. See the awards page to read more about our award winning educational games!

Oscar the otter

How big is the Gaming Industry?

According to the ESA, "Video games are also a strong engine for economic growth. In 2013, the industry sold 160 million games and generated more than $21 billion in revenue, $7.2 billion of which came from purchases of digital full games and add-on content, mobile apps, subscriptions, and social network gaming. Computer and video game companies directly and indirectly employ more than 140,000 people in 36 states." For more facts and figures on the multi-billion dollar Entertainment Gaming Industry, please see the Entertainment Software Association (ESA) website

For more information on the gaming and simulation industry in Maryland, see our Local Game Companies page.

(Image is of Oscar the Otter and family from the MC/NOAA game WaterLife)

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